Pong 2.0
🕹️ Pong Game (In Development)
A reimagined Pong with progressive gameplay twists.
Each level introduces new mechanics such as added movement freedom, varied points of view, and interactive bonuses/debuffs.
Downloadable version with added visual effects and better graphics coming soon!
🎮 Controls
🔧 Gameplay
- Launch Ball:
Space
(Keyboard) /A
orX
(Gamepad)
-
Move:
WASD
(Keyboard) or Left Joystick (Gamepad) -
Attract Objects:
M
(Keyboard) / Right Button(Gamepad)
↳ Requires charges, which are collected via in-game bonuses. -
Repel Objects:
N
(Keyboard) / Left Button(Gamepad)
↳ Requires charges, which are collected via in-game bonuses.
📋 UI Navigation
-
Navigate Menus:
WASD
or Left Joystick -
Confirm:
Space
(Keyboard) /A
orX
(Gamepad) -
Cancel:
Z
(Keyboard) /B
orCircle
(Gamepad) -
Pause:
P
(Keyboard) / Pause Button (Gamepad)
👥 Player Setup
-
Left Player: Uses Gamepad if connected, otherwise Keyboard.
-
Right Player:
-
Uses Second Gamepad if available, or Keyboard if only one Gamepad is connected.
-
If only a Keyboard is connected: controlled by the environment (AI).
-
-
Environment/AI Control can be manually enabled in the initial settings menu.
⚙️ In-Game Items
Increases paddle size
Adds a block to the bottom of the wall
Adds a block to the top of the wall
Restores player health
Grants a repulsor charge
Grants an attractor charge
Ball randomly changes direction over time
A random wall attracts the ball temporarily
Ball becomes hidden on the opponent’s side
Shrinks pads and blocks
Freezes the opponent’s pad for a few seconds
🐞 Known Issues
-
Pause menu is broken in split-screen mode.
-
Temporary/Placeholder Assets:
-
Font is a placeholder
-
Skybox is a placeholder
-
All audio clips are placeholders
-
-
Wall-attractor bonus is missing its particle system in WebGL build
Stage progression is on a time limit by default, goal limit mode is buggy (Disabled by default; can be enabled in the settings)
-
Field remains invisible if the player switches stages while the field is already invisible
-
Field does not resize when the screen size changes
-
Dialogs and tutorials contain placeholder text and may be buggy
-
(Disabled by default; can be enabled in the settings)
-
-
Green blocks created during the "Freemove" stage are not scaled correctly along the Z-axis
-
In the third stage, the ball can bounce off its last remaining fragment unexpectedly
Published | 19 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | jean.marcantoine01 |
Made with | Unity |
Tags | Multiplayer, No AI, pong, wip |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Development log
- Pong2.0 is live(but still a work in progress)!18 hours ago
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